![]() ![]() Now, An圜AD has been introduced to Fusion 360, enabling interoperability with Inventor and throughout the entire Product Design & Manufacturing Collection. This enabled seamless collaboration between Inventor and other CAD systems, letting designers stay focused on product innovation, not data translation. In 2015, An圜AD made its way into Autodesk Inventor, radically simplifying the design process by allowing virtually any CAD data, regardless of source, to be associatively integrated into Inventor designs without the need for file translation. Historically, CAD tools haven’t been much different, with proprietary file formats that require costly and painful translation between programs, or that don’t even translate at all.Īutodesk is tackling this problem head-on with its An圜AD technology. If you’ve ever tried to hack a Keurig with an offbrand coffee pod, you know that some companies today don’t mind restricting consumer choice in favor of higher profit margins. As an added bonus, we’re also introducing a preview of our new Nesting Utility for Collection subscribers to get the most out of their manufacturing materials. Now we’re at it again, this time extending An圜AD to Fusion 360 to unlock a new level of interoperability in the Product Design & Manufacturing Collection. By doing so, we made the Collection a truly robust platform for the full product development process – from concept and design to engineering and simulation to CAM and fabrication. We added Nastran non-linear simulation and 5-Axis CAM to Inventor at no additional cost. This past August, we dramatically increased the value of the Autodesk Product Design & Manufacturing Collection. Additional file formats coming soon include Creo, NX, and other non-native data types like IGES and STEP. Might work better.The An圜AD preview in Fusion 360 allows users to maintain full associativity with Inventor and Solidworks data. Then draw a triangle in a sketch and extrude cut to get your final shape. Try re-making the part by drawing a line with the radius you want and making a flange from that. My guess is that this has to do with the lofting operation as (I think) this makes a NURBS surface which isn’t so easy to unbend as it doesn’t interpret it as a single bend radius. ![]() Looks like the software isn’t recognizing the bend radius of the sheet and flattening it. Update: didn’t look at the flat pattern originally. Not impossible but not exactly the simplest feat in welding either. Or you could cut it all out into 3 different pieces and weld it - but also have fun doing that with sheet. Realistically you would need something like a drawing die set to make a part like this from one piece of sheet metal. The design you have here would require much of the material to compress or stretch perfectly as you manage to bend around those corners (doesn’t happen like that in real life) and the software isn’t made to compute that. If you think manufacturing processes sheet metal is what you can make with a sheet metal brake (can only bend straight lines) with the correct pattern cut out. It’s not working for this because your surfaces (and really more importantly all of the bend lines) are all curved. Yeah so the problem here is that the software looks for flats and corners to add bends to (or make into different flange types etc). My question is thus if there is anything I can do to make a sheet metal part like this pattern correctly in fusion, or if not, if someone knows another way how I could produce an accurate pattern for such a part. I should note that none of the steps, nor ctrl+b bring up any error or warning messages. If it's not a bug in fusion, I suspect it's the weird compound curve that is making things weird. I have also made a physical prototype by hand without a pattern, verifying that a structure similar to the one I made in fusion is indeed possible to create from sheet metal. Somewhere along the way, fusion fails to fully flatten the curved section, as seen by the shadow it leaves in the flat pattern. ![]() The problem, as seen in the third screenshot, is that the flat pattern created from the converted sheet metal parts are not flat. In order to convert it to sheet metal, I had to extrude a small flat section in the back, as fusion would not allow just the curved section to be converted. ![]() It's a surface loft between two triangles, thickened, and converted to sheet metal. I've designed this sheet metal part (for the curious, it's a section of the claws from the character Evelynn from League of Legends). ![]()
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